Enter a world of peril and horror, and try to delve to the depths of the planet. A large source of abysmal energy sits below the planet's surface, corrupting all around it and drawing in the courageous to the planet's depths. Mine resources and defeat enemies in order to upgrade your skills and progress further. Collecting the different weapons will expand your arsenal while collecting the different ores will help with upgrading your skills.


This game is another project that I am working on in class for my Computer Simulation and Gaming degree. I am lead Quality Assurance for this game, which is in development currently, so I am in charge of playtesting, reporting, and assisting in fixing any bugs that are found. I am also the Lead Sound Design, so I have been working on music and sound effects to go along with the game. Finally, I have been contributing to the programming side of development, mainly with the UI for enemies, the mining mini-game UI, and the shield system. As the build continues to progress, I will upload and update it here.


Full Credits:

Development Team:

    Product Owner/Build Master: Michael Edwards

    Lead Programmer: Lucas Berett

    Lead Writer: Alonso Cole

    Lead Audio Engineer/Quality Assurance: Rebekah Bledsoe

    Lead Scrum Master: Chance Murray

    Lead Designer: Blake Millard

External Aid:

    Mine Assets: Pure Poly - Unity Asset Store

Development log

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