Delve Prototype Launch Update - 1
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This project is a school project that I am a part of for my senior capstone. I am working as the Lead Quality Assurance as well as the Lead Sound Design, but I also help with general design and development. This sprint's development was mainly focused on creating new technical and mechanical systems within the game. I was tasked with helping create a mini-game system that would appear when the player was mining resources.
I did not delegate my time well during this sprint, so I had to crunch a lot more than I had initially hoped. This was partly because I failed to plan my approach to the task before taking it on, so I was stuck for longer than I anticipated.
Some major things that I learned during this project's first development phase are:
- Planning out my approach to solutions before diving into the project/code is important for ease of development later on.
- Managing my time correctly throughout the development sprint is crucial to keeping the team on track.
- UI visual representation is important for the player's overall quality of play and experience.
This first phase was launched to itch.io on 09/30/2024.
Files
Delve
Where does the abyss end?
Status | In development |
Author | Rebekah B. |
Genre | Action, Adventure |
Tags | 3D, Exploration |
More posts
- Delve Major Update - 556 days ago
- Delve Major Update - 4Nov 07, 2024
- Delve Audio Update - 3Nov 02, 2024
- Delve Major Update - 2Oct 13, 2024
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