Delve Audio Update - 3
Delve » Devlog
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This sprint was mainly focused on implementing solutions to technical debt and beginning the process for sound development within the game. As Lead Audio Engineer for this project, I have been in charge of implementing sound effects into the game. These included sound effects for the guns, the player, and even the laser beam.
Some major things that I learned during this project's first development phase are:
- WebGL builds don't work well with .wav files and instead require .mp3 files. The wrong file type can lead to many issues with the sound.
- Copyright free sounds are helpful, but often require fine-tuning to match the aesthetic of your game.
- Utilizing an equalizer and other post processing effects can take a recording and make it sound professionally made.
- Layering within a single audio recording can help balance any mistakes within the recording itself.
I really enjoyed creating the sound effects for this sprint, and I am excited to continue. I still have a lot to learn about sound design, but I have been having a blast learning and exploring the craft.
This phase was launched to itch.io on 11/01/2024
Files
DelveWebGL.zip Play in browser
Nov 02, 2024
DelveBuild.zip 46 MB
Nov 02, 2024
Delve
Where does the abyss end?
Status | In development |
Author | Rebekah B. |
Genre | Action, Adventure |
Tags | 3D, Exploration |
More posts
- Delve Major Update - 556 days ago
- Delve Major Update - 4Nov 07, 2024
- Delve Major Update - 2Oct 13, 2024
- Delve Prototype Launch Update - 1Oct 13, 2024
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