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Delve
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Devlog
Delve Major Update - 5
December 28, 2024
by
Rebekah B.
We focused on expanding multiple scenes for the game in this sprint, and we polished multiple systems. The game's vertical slice now looks like a much more playable game, but my UI and sound design wo...
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Delve Major Update - 4
November 07, 2024
by
Rebekah B.
This sprint had the team focus on creating the second level of the game, which can be accessed by pressing 'E' when near the exit door in the boss room of the first level. We also continued to fix tec...
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Delve Audio Update - 3
November 02, 2024
by
Rebekah B.
This sprint was mainly focused on implementing solutions to technical debt and beginning the process for sound development within the game. As Lead Audio Engineer for this project, I have been in char...
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Delve Major Update - 2
October 13, 2024
by
Rebekah B.
I managed my time a bit better during this sprint, and I collaborated with my team members quite a lot. We worked on developing a lot of new systems in the game, as well as completely overhauling the...
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Delve Prototype Launch Update - 1
October 13, 2024
by
Rebekah B.
This project is a school project that I am a part of for my senior capstone. I am working as the Lead Quality Assurance as well as the Lead Sound Design, but I also help with general design and develo...
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