Bouncy Buds
This game is a project I worked on for my AI class. The purpose of the project was to have students explore AI pathfinding, state switching, and other higher-level principles for development. AI systems are used in several forms in games, like navigation aid, automated processes, and even realistic combat with enemies that 'learn'. This game explores these principles while having the player interact with the game in a memorable way. I wanted the player to feel supported by their AI buddy before feeling the need to support their buddy themself.
On top of AI principles in this game, I also experimented with Unity's shader graph system and creating custom shaders, as well as visual scripting for systems in-game. I worked on implementing multiple shaders based on research I did like linking the shader to the directional light of the scene, diffusing values, remapping values, changing texture alpha and color settings, as well as dither amounts for transparency. I used visual scripting for the majority of the player controls for movement and sprinting. This was helpful for visualizing the various processes, and I learned how to access application variables from visual scripts in C# scripts.
Full Credits:
Development Team:
Lead Everything: Rebekah Bledsoe
Status | Released |
Platforms | HTML5 |
Author | Rebekah B. |
Genre | Adventure |
Made with | Unity |
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Development log
- Bouncy Buds Prototype Launch Update - 132 days ago
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